Aesthetically, Star Trek: Resurgence has a ship – the U.S.S. I ran the clock almost to the very end before having to decide, and never have I felt that kind of emotional pressure on my shoulders from an A or B choice before. The weight of that forced-choice felt heavy. I managed to do so – to a point – until things grew heated between both parties and I was forced to make a decision – with a time limit no less. As a captain, I was told to remain neutral during the resolution of a conflict. That kind of character consistency can be rare in games with branching dialogue options, but the fact it stayed true to these characters had me even more engrossed in the experience of Star Trek: Resurgence. Rydek and Diaz Shine as Compelling, Complex Characters I could see each character saying those lines and delivering them without it feeling like a jarring departure from their established personality. Nothing feels like it’s the wrong, bad, or evil answer. What I like most were the multiple dialogue options that presented themselves. It doesn’t feel like an awkward exposition dump, but rather a proper foray into the Star Trek universe. The writing was everything you would expect from a team comprised of 20+ members of Telltale. He is like a blend of Harry Kim and Geordi La Forge Exploring the story set before them, I was genuinely disheartened when my time with Star Trek: Resurgence came to an end because I needed to know more. He wants to move up the ranks and he perfectly represents someone eager and willing to prove themselves. Petty Officer Diaz is smart, relatable, and down to earth (figuratively, of course) He genuinely likes and believes in the Federation. Star Trek: Resurgence is Comfortably Familiar yet Dynamically New
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